		<hkobject name="#0057" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="26">
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>FootSprintLeft</hkcstring>
				<hkcstring>FootSprintRight</hkcstring>
				<hkcstring>DodgeRight</hkcstring>
				<hkcstring>DodgeLeft</hkcstring>
				<hkcstring>DodgeBack</hkcstring>
				<hkcstring>SprintStop</hkcstring>
				<hkcstring>HitFrame</hkcstring>
				<hkcstring>weaponSwing</hkcstring>
				<hkcstring>preHitFrame</hkcstring>
				<hkcstring>attackStop</hkcstring>
				<hkcstring>attackPowerStart_Sprint</hkcstring>
				<hkcstring>attackStartSprint</hkcstring>
				<hkcstring>weaponLeftSwing</hkcstring>
				<hkcstring>attackStartSprintLeftHand</hkcstring>
				<hkcstring>attackPowerStart_SprintLeftHand</hkcstring>
				<hkcstring>attackPowerStart_2HMSprint</hkcstring>
				<hkcstring>attackPowerStart_2HWSprint</hkcstring>
				<hkcstring>tailSprint</hkcstring>
				<hkcstring>StartAnimatedCameraDelta</hkcstring>
				<hkcstring>EndAnimatedCameraDelta</hkcstring>
				<hkcstring>00NextClip</hkcstring>
				<hkcstring>EndAnimatedCamera</hkcstring>
<!-- MOD_CODE ~colis~ OPEN -->
				<hkcstring>Collision_Start</hkcstring>
				<hkcstring>Collision_Add</hkcstring>
				<hkcstring>Collision_Remove</hkcstring>
				<hkcstring>Collision_ClearTargets</hkcstring>
				<hkcstring>Collision_AttackEnd</hkcstring>
				<hkcstring>Collision_AttackStart</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="14">
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>IsSprinting</hkcstring>
				<hkcstring>iState</hkcstring>
				<hkcstring>iState_NPCSprinting</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>blendDefault</hkcstring>
				<hkcstring>iLeftHandType</hkcstring>
				<hkcstring>i1stPerson</hkcstring>
				<hkcstring>iRightHandEquipped</hkcstring>
				<hkcstring>Int32Variable</hkcstring>
				<hkcstring>iLeftHandEquipped</hkcstring>
				<hkcstring>bAllowRotation</hkcstring>
				<hkcstring>weaponSpeedMult</hkcstring>
				<hkcstring>iSyncSprintState</hkcstring>
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="0"></hkparam>
		</hkobject>
